Exploring the Digital Physique: Human Figures in New Media Art

Authors

DOI:

https://doi.org/10.34256/glim25.0201063

Keywords:

Video Art, New Media Art, Figurative Art, Video Installation, Contemporary Art, Immersive Art, Interactive Art

Abstract

Background:
Human figure forms have remained one of the most enduring image elements for visual artists since the era of early human civilization. Across time and regions, artists have explored a wide range of approaches to representing the human form—from absolute realism to stylized, analytical, distorted, surreal, or expressionist tendencies. With the advent of electronic image processing technologies in the 1960s, a new medium of artistic expression emerged, and human figures naturally became integral to video art and experimental film practices. Figurative representation persisted as a key concern, even as abstraction gained popularity.

Purpose:
This article aims to examine the ongoing use and transformation of human figures in contemporary figurative new media art, with a focus on how technological advancements have expanded the possibilities of representation.

Methods:
The study traces the shift from analogue to digital video production and analyzes how artists manipulate human figures through lens-based media, digital effects, and 3D graphics software. The discussion is framed through both a critical overview and the author's own practice as a new media artist.

Results:
Contemporary artists employ a wide range of digital techniques to create human figure imagery, from realistic renderings to highly stylized or surreal digital constructs. These approaches reflect not only technical innovation but also conceptual diversity in how the body is perceived and represented in the digital age.

Conclusion:
Figurative representation in new media art continues to evolve, offering new visual languages and meanings. As an artist working within this domain, the author explores this diversity to better understand the broader landscape of human figure use in contemporary digital art practices.

Downloads

Download data is not yet available.

References

Lecture 3. Art an the Human Body. History of Art | Art and the Human Body. (n.d.). Retrieved from https://documents.sessions.edu/eforms/courseware/coursedocuments/history_of_art/lesson3.html

Meigh-Andrews, C. (2013, November 7). A History of Video Art. A&C Black. 89

Meigh-Andrews, C. (2013, November 7). A History of Video Art. A&C Black., 115

S. (2011, April 18). Andy Warhol Screen Test 3 Edie Sedgwick. YouTube. Retrieved from https://www.youtube.com/watch?v=hLW_sXv44Uc .

Screen Tests. (2023, September 17). Wikipedia. Retrieved from https://en.wikipedia.org/wiki/File:Warhol_Sedgwick_Screen_Test.jpg

M. (2021, January 22). Meshes of the Afternoon 1943. YouTube. Retrieved from https://www.youtube.com/watch?v=dWQcJyn981M

Meshes of the Afternoon. (2023, July 14). Wikipedia. Retrieved from https://en.wikipedia.org/wiki/Meshes_of_the_Afternoon

Skinner, J. (2023, May 24). Global Groove (1973) | Nam June Paik full video art. American Masters. Retrieved from https://www.pbs.org/wnet/americanmasters/global-groove/27875/

S. (2010, September 1). Nam June Paik - Global Groove, 1973. YouTube. Retrieved from https://www.youtube.com/watch?v=7UXwhIQsYXY

Joan Jonas, Vertical Roll. (2023). MoMA. Retrieved from https://www.moma.org/collection/works/110544

T. (2016, August 28). JOAN JONES - VERTICAL ROLL 1972. YouTube. Retrieved from https://www.youtube.com/watch?v=jpstpzBDJ7s

Electronic Arts Intermix: The Passing, Bill Viola. (n.d.). EAI.org. Retrieved from https://www.eai.org/titles/the-passing

M. F. (2021, March 17). Bill Viola The Passing 1991 54 Min. YouTube. Retrieved from https://www.youtube.com/watch?v=PobXKwTJLfk

Lorna (1979–1984) | ZKM. (n.d.). ZKM. Retrieved from https://zkm.de/en/lorna-1979-1984

Center, W. A. (2023, October 3). WIDOK 4: Lynn Hershman Leeson / Lorna. Vimeo. Retrieved from https://vimeo.com/269015862

Meigh-Andrews, C. (2013, November 7). A History of Video Art (p. 68). A&C Black.

Donnelly, J. (2023, September 19). The Evolution Of Video Editing - Film Editing History - MASV. MASV.

Downloads

Published

2025-06-30

Issue

Section

Research Articles

Categories

How to Cite

Anupam Basu. (2025). Exploring the Digital Physique: Human Figures in New Media Art. Green Lifestyle and International Market, 2(1), 63-71. https://doi.org/10.34256/glim25.0201063

Similar Articles

11-16 of 16

You may also start an advanced similarity search for this article.